Worked closely with Amy Hennig, Doug Chiang and Lucasfilm, creating 2D and 3D concepts for environments and vehicle designs.ĮA Visceral Games, Dead Space 2, Dead Space 3, Battlefield Hardline, Jan 2009 - Apr - 2014. Focusing on the Production Design for environments, props and vehicles.ĮA Visceral Games, Star Wars Project, Apr 2014 - Oct 2017. Senior Concept Artist building and managing concept team for an exciting new project. Lead Concept Artist / Concept Director building and managing the concept team for Respawn Vancouver.ĮA Motive, Star Wars Project, Nov 2017 - June 2019. Respawn Entertainment, Apex Legends, July 2019 - Present. With strong leadership skills, Jens has pushed the craftsmanship and quality of the artwork, while building and managing a team of concept artists. With more than 15 years in the gaming industry he has helped establish the look of numerous AAA titles. Jens is a Lead Concept Artist / Concept Director specializing in production design for environments and vehicles.
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